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Tap Tap Revenge beats brands in Apple App Store downloads: comScore

Posted by: admin

Tapulous’ Tap Tap Revenge has the largest installed base among applications downloaded from the Apple App Store, accounting for one out of three Apple App users installing the game by February.

That finding, from the newly launched comScore Apple App Store Report, is proof that any engaging application can gain a higher penetration than one for an established brand.

Twelve out of the top 25 most popular mobile applications were games, including Hangman and Pac-man, as well as Cube Runner and Crazy Penguin Catapult.

Stylem Media’s Backgrounds application had the highest installed base among the non-gaming applications. Social networking applications such as Facebook and MySpace Mobile were close behind.

While other Apple application ranking list applications by popularity during a given time period, ComScore’s report covers the cumulative installed base of applications downloaded through iTunes.

For instance, the market researcher noticed that some of the leading gaming applications reach even more consumers than the most popular social networking applications.

With such a large base already installing the free version of the product, converting even a small portion into paid versions using premium content such as Coldplay and Tap Tap Dance offers considerable revenue potential, according to comScore.

The report is designed to let marketers gauge the audience size, demographic profile and online behavior of Apple application users.

An analysis of the demographic and online behavioral profile of Apple application users showed that they were desirable to advertisers because of their higher-than-average income and heavy engagement with online media content.

Per comScore, the online site categories with which application users spent the most time relative to the average Internet user showed above-average engagement with retail, social networking and blogs, entertainment, sports and search sites.

In other words, not only are the Apple application users more engaged with social and multimedia content, but they are also reachable and engaged online consumers, comScore said in the report.

Please click on the link below to download a PDF copy of the chart.

Tap Tap Revenge beats brands in Apple App Store downloads: comScore

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Mobile Marketer’s Mobile Outlook 2009

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Mobile Marketer’s Mobile Outlook 2009Mobile Marketer’s Mobile Outlook 2009As Mobile Marketer’s Mobile Outlook 2009 proves, marketers understand the need to integrate mobile into their multichannel branding, customer acquisition and customer retention plans.


Life-saving surgery performed by SMS

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hippo1.jpgAccording to the Associated Press, a British doctor who is volunteering in Congo used SMS  instructions to perform an arm amputation

The doctor, David Nott knew that a 16-year-old boy whose arm was bitten off by a hippopotamus needed a forequarter amputation to remove his left shoulder.

Dr. Knott is a general and vascular surgeon and had never carried out such an operation before. He text messaged a London colleague who texted him back telling him how to do it!  He text messaged Professor Meirion Thomas, a British surgeon with experience in this procedure.

Dr. Meirion texted back step-by-step instructions on how to do it. Dr. Knott performed the surgery following these instructions. he boy has made a full recovery.

– Posted by Giselle Abramovich


What is the future of ad networks?

Posted by: admin

We have all seen the hockey stick charts and innumerable slides about growth in mobile advertising. We have also seen the stats on mobile Web adoption and wireless data usage, and heard the pundits speak on and on about how “this is the year.”

Sound familiar? That was 1998.

Here we are, 10 years later, and a whole industry has been born on the speculation of mobile advertising. The players making a big gamble on the future of mobile advertising are the ever-increasing number of ad networks.

In the beginning, mobile ad networks were focused on the first basic need in mobile advertising – lack of inventory.

From there, the land grab was on and most ad networks focused on the long tail of mobile advertising to secure this precious inventory. They offered to take anyone and everyone who had mobile content and deliver and optimize their advertising efforts.

Essentially this has been a good deal for publishers, even premium publishers, because as long as their mobile platform was small, having an outsourced group monetizing their content works well.

But now the problem isn’t inventory, but a lack of quality inventory.  The big brands that advertise on mobile need to know that their brand is associated with content that is of a caliber that they feel comfortable with, and that it is contextually relevant to the consumer. Advertising a food product makes a lot more sense on Good Housekeeping than it does Joe Schmoe’s blog or a local car dealership.

Another challenge currently facing mobile ad networks is the current usage of search in mobile.

Unlike the big online ad networks that rely on search to target and serve ads, in first-quarter 2008, less than 7 percent of mobile site and content discovery is derived from search, according to the latest Crisp Wireless Index.

The majority of mobile discovery (53 percent) is through on-deck carrier portals, with 39.5 percent of discovery being performed off-deck through users directly typing in site names or bookmarks on users phones.

The problem ad networks will have, as the market grows, is that top-tier publishers will bring the inventory in-house.

In the online world, where ad networks can do behavioral targeting without content management systems, only 11 percent of ad sales are done through ad networks.

In mobile, there is the additional complication of the need for content management. Therefore the number will almost certainly end up even lower.

The future
Big brand publishers today dominate mobile advertising. They have more traffic, stickier sites and, most importantly, complex content management systems that allow them to understand how people are using mobile very differently than they are using the Internet.

As these publishers begin to realize real revenue from mobile advertising, they will bring their ad sales in house. When this begins to happen, ad servers will start to drop prices and become as commoditized as they are online.

Online ad serving has survived due to its ability to offer behavioral targeting and cost-per-click pricing. Almost all online ad networks now differentiate themselves in these two ways.

In mobile, you can take away the behavioral targeting and get some remnant CPC companies. This still represents a large market opportunity for ad networks, but very different from the premium positioning they have now.  

The winners will be infrastructure companies that can offer the ability to provide publishers with real data about how consumers are using their sites, where those consumers are coming from, where they are going, and what they are consuming.

Even more important than that, the infrastructure companies will be able to deliver comparative data; how one site is doing with respect to the mobile Web universe in general, in the vertical, and any other properties specific to that site’s focus. This is the future of mobile advertising.

Michael Weaver is vice president of strategy/business development at Crisp Wireless, New York. Reach him at mweaver@crispwireless.com.

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Mobile Marketer’s taost to mobile party

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Mobile Marketer threw a HUGE party during the Mobile Marketing Association’s Mobile Marketing Forum. Here are some pictures from the event.

http://s283.photobucket.com/albums/kk306/MobileMarketer/MobileMarketerParty/

–Posted by Giselle Abramovich


The Olympics: Now For Everyone

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Glu Mobile Inc. entered into a partnership with Sega in order to bring the 2008 Beijing Olympic Games to mobile phones.

The game Beijing 2008, developed by Sega, includes four Olympic events mimicking the actual games in Beijing. Mobile phone gamers can choose from different schemes and levels.

Glu, based in San Mateo, Calif, is a mobile game publisher. Founded in 2001, the company has offices in London, France, Germany, Spain, Italy, Sweden, Poland, Russia, Hong Kong, China, Brazil, Chile, Canada and San Clemente, Calif.

This venture follows closely behind Glu’s recent announcement of titles said to be launched in the second half of 2008. New titles include games based on global brands from partners including FremantleMedia, Hasbro, Warner Bros. and DreamWorks as well as all-new, and sequels to, Glu original titles.

The titles expected in North America include Demolition Derby, Ice Age: Mammoth Mayhem, Vegas Hustler, Hamster Mansion, Transformers: G1 Awakening, Family Feud, Brain Genius 2, Concentration, Dirt , Madagascar: Escape 2 Africa, Deer Hunter 3, The Price is Right, Superman/Batman, and Bugs Bunny: Rabbit Rescue.

Glu Mobile also recently announced an agreement with Sony Pictures Television International (SPTI) for mobile games distribution. The terms of the agreement allow Glu to distribute new and existing mobile games on behalf of SPTI in Europe, Canada, the Middle East, New Zealand Latin America, Australia and Africa.

The first title said to be released is the mobile game of the new movie, Hancock. The game was produced by SPTI.

Glu is also expected to distribute the new versions of the Wheel of Fortune and Jeopardy mobile games, produced by Sony.

The 2008 Beijing Olympics Games are also familiar with the mobile circuit. A recent Pepsi campaign introduced a new challenge for targeted consumers ages 12-24. The terms of the challenge called for consumers to upload photos along with basic information, such as birth date, mobile number and nickname. Consumers then cast their votes via mobile.

Winners were awarded the title of Pepsi Creative Challenge star, and were placed on all of Pepsi’s packaging to be featured during the Summer Olympics in Beijing.

–Posted by: Gabby Kalika

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Wanted: Case studies on mobile marketing

Posted by: mickey

Mobile Marketer is inviting marketers to send in case studies on how mobile marketing campaigns, mobile content efforts and mobile commerce initiatives have worked or not. These case studies will be an indepth drill-down into the campaign’s strategy, tactical execution and results. Do submit high res supporting jpeg images as well, please.

Please contact Mickey Alam Khan at mickey@mobilemarketer.com. Thank you.

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People talkin’ ’bout them G-phones again

Posted by: Reva S. McEachern

Rumor has it that Google will be unveiling 1 or several Android-based Google phones at  Mobile World Congress event in Barcelona this February.

The Google-ites are already hard at work, tinkering at the Googleplex on prototypes made of refurbished pieces of HTC phones. The current devices are not the sexiest, but of course these are just developer-ready models. I would imagine whatever Google debuts at MWC will make the iPhone want to run and hide in a closet - if an iPhone had legs that is.

Anecdotally, if an iPhone did have legs Google would be aiming to sweep the rug from underneath it with its rumored debut. Hell, ad-supported (subsidized) Google phones may just have the whole cellular manufacturing industry on the run - in more ways than one - to keep pace with Google. This is true even if the devices don’t offer much new in terms of functionality - unless of course you consider advertisements, however cleverly they are masked, to be new functionality.

The point is these Google phones will eventually be as cool as the coolest phones available and they may be much, much cheaper, therefore highly prevalent in the near future. If they do end up being ad-supported that is.

None but the Google-ites know for sure.

But if we know Google, whatever happens will be just what we did not expect.

A demo of Android posted on YouTube’s Android Developer Channel shows the top level UI menu, in which the user scrolls horizontally through a carousel of icons to launch the relevant application. However, later iterations could spawn limited sub-menus, so that a generic mail icon could contains the selections for email and SMS/MMS messaging, or a ‘chat’ icon could include SMS/MMS plus the instant message client.

We’re waiting, Google.

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Help!!!! Live Search killed my mobile phone! Well, sort of

Posted by: Miguel Rosario

So, I upgraded. After reading on Mobile Marketer that Microsoft sent out a new upgrade to Live Search Mobile (Read it here), I kinda got carried away and went ahead and upgraded. I think I was the first user to follow suit. Big mistake!

Entire article

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SES Chicago goes mobile

Posted by: Giselle Abramovich

ses.JPGIt seems that most of the companies that exhibited at SES Chicago were search companies that have an investment in mobile as opposed to mobile companies with an investment in search. Entire article

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